RYAN TORGESON

Software Engineer

Irvine, California

ryan.torgy@gmail.com

1 (801) 369-7876

SKILLS
In order of comfort:

C# • Java • Golang • Typescript

ASP.NET • Angular • React

Microservices • Serverless

Docker • Jenkins • GitLab CI

DynamoDB • MongoDB • MS SQL

Amazon Web Services

English • Japanese

WORK EXPERIENCE
AMAZON GAME STUDIOS Software Engineer
Spring 2019 - NOW Irvine, CA
  • Build and support cloud services for AWS.
GLIDEWELL DENTAL Software Engineer
Spring 2018 - Spring 2019 Irvine, CA
  • Developed core business and technology platforms as a member of the platform team, creating essential libraries and maintaining mission critical systems.
  • Employed .Net Core, Golang, Angular, and document databases to generate traditional and serverless full stack applications in AWS.
  • Maintained the CICD process, comprised of a mixture of micro services, Jenkins, and GitLab CI modules.
  • Provided public APIs for third party integrators.
PROOFPOINT Software Engineer • Work Study
Winter 2017 - Spring 2018 SLC, UT
  • Built a multi-threaded web scraper using Scala and Akka to pull application metadata from cloud vendors.
  • Created microservices to identify and assign risk values to Office 365 Third Party Applications using Scala and the Play Framework.
  • Deployed NoSQL databases for data persistence, relying on MongoDB and Couchbase in various projects.
  • Became familiar with Microsoft Azure and cloud security concepts.
CLEARWATER ANALYTICS Software Development Intern
Summer 2016, 2017 Boise, ID
  • Joined a newly assembled team to address sluggish implementations of new clients into the company system.
  • Implemented a data driven website using Angular 4 and a Java backend to manage the client onboarding process.
  • Developed MS Office plugins using the Office.js framework and Angular 4 to automate tedious operations for bringing on new clients.
EDUCATION
UNIVERSITY OF UTAH B.S. Computer Science
Fall 2014 - Spring 2018 SLC, UT
Cum Laude 3.94 GPA
Entertainment Arts and Engineering
Japanese Minor
PROJECTS
OVERCLOCKED: THE ACLOCKALYPSE Senior Project
Fall 2017 - Spring 2018 SLC, UT
  • Built a rogue-lite, twin-stick shooter in Unity 2018, acting as an engineer and team lead of 16 developers.
  • Created robust scripts to govern game, animation, and player systems.
  • Worked closely with the artists to implement shaders, post processing effects and satisfying visual feedback.
  • Overclocked launched in April 2018 on Steam.